Foreverkul
L4: Comfortable Member
- Apr 12, 2008
- 157
- 14
I'd like to mention that you can't change or scale the explode sprite in the explode point entity.
Doors that can force open as well as close.
Built in water effects (like moving water that pushes a player and look like it flows)
Allow more points on cylinders and spheres (if possible fix crashing when carving)
If not too difficult, a face detailing tool to help with texture blending and detail (like you could split a face into different texture areas but still be one brush)
Working ladder options
Class, player and weapon editing entities (like giving scouts more maximum health, or more ammo for a gun)
Parenting for everything
Ability to delay hurting a player (a delay for trigger_hurt?)
Maybe a trigger_timer_area (for timing how long something has been in an area)
Maybe a trigger_counter_area (counts all activators inside, flags for clients and phys objects)
Custom HUD with custom variables (including timer placement or multiple timers or player names)
All I can think of for now...
Doors that can force open as well as close.
Built in water effects (like moving water that pushes a player and look like it flows)
Allow more points on cylinders and spheres (if possible fix crashing when carving)
If not too difficult, a face detailing tool to help with texture blending and detail (like you could split a face into different texture areas but still be one brush)
Working ladder options
Class, player and weapon editing entities (like giving scouts more maximum health, or more ammo for a gun)
Parenting for everything
Ability to delay hurting a player (a delay for trigger_hurt?)
Maybe a trigger_timer_area (for timing how long something has been in an area)
Maybe a trigger_counter_area (counts all activators inside, flags for clients and phys objects)
Custom HUD with custom variables (including timer placement or multiple timers or player names)
All I can think of for now...
Last edited: