"Help me!"

danisson

L1: Registered
Oct 31, 2009
38
1
So, uh
I need some help with my SP map project
I need to make a sound follow a player :(
but how?
It is simple after the player reach a trigger_once He will say something like:
"What is that Sandvich, Kill them All? Good Idea" but the Player is saying that so the sound will not stay there but it will follow the player :D
so... you guys get it?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Ambient generics have a sound source keyvalue. put !player in there.

Name your threads more sensibly in future ;)