- Apr 16, 2009
- 59
- 8
Authors:
NexusDog(Andy)
SockPuppet(keithgarry)
The original idea was to try and capture the style of West Side Story and put into Team Fortress 2. We are striving to maintain that old "big city" style with buildings like the diner and showroom. Red team begins to get a little rowdy after too many drinks at their base, the local bar. Blue team must step in (police station) and put this disturbance to rest.
There's still much work to be done, but before we moved forward with our artistic brush, we decided to put the map to the test and reap some gameplay tests.
Currently, I'd like to point out that *yes* some of the areas are wide open. And depending on how playtesting goes we are willing to start from scratch to get gameplay just right. We do need testers, and since this is our first map, and first time here at tf2maps any help testing would be really appreciated. Thanks
NexusDog(Andy)
SockPuppet(keithgarry)
The original idea was to try and capture the style of West Side Story and put into Team Fortress 2. We are striving to maintain that old "big city" style with buildings like the diner and showroom. Red team begins to get a little rowdy after too many drinks at their base, the local bar. Blue team must step in (police station) and put this disturbance to rest.
There's still much work to be done, but before we moved forward with our artistic brush, we decided to put the map to the test and reap some gameplay tests.
Currently, I'd like to point out that *yes* some of the areas are wide open. And depending on how playtesting goes we are willing to start from scratch to get gameplay just right. We do need testers, and since this is our first map, and first time here at tf2maps any help testing would be really appreciated. Thanks
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