Problems with the Payload cart (Stucks at the end of a stage)

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Nimelrian

L2: Junior Member
Jun 13, 2010
64
6
Hey guys,

I'm creating my first map right now, and I've got a problem with the cart at the end of a stage.
It should go down vertical through a trapdoor (Like in Goldrush or Hoodoo), so I set up 2 path_track entities under the last CP, and changed their Z-axis to 270, so that the cart should face the same direction while it's following the vertical path, as it faced on the way to the CP.

But when the car passes the path_track of the CP, it goes down and begins to spin, ending up with the front in the ground. You can see it on this video: http://www.youtube.com/watch?v=xCALkxaFpcA.

Here's a picture of the path_tracks and it's properties:


Maybe you can help me fixing this.

Btw., sorry for my language, I'm german :D
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
I believe the problem might be that the next path, the one it teleports to for the next stage, also needs to have the angles set the same. Otherwise it will start trying to turn as it approaches.
 

Nimelrian

L2: Junior Member
Jun 13, 2010
64
6
I looked at the goldrush file, of course.
In fact, there is no next stage right now, just the first stage.
 

Nimelrian

L2: Junior Member
Jun 13, 2010
64
6
Maybe this pic of the cart is helpful to you, i thought about the func_train's origin (Middle of the picture) as the main problem, but I'm not sure.
 

DjD

L5: Dapper Member
May 18, 2010
230
55
i dunno, but it somehow looks like the origin (blue sphere) of the nodraw brush would be in the air.
right click on the nodraw brush in 2d view and select "center origin".
should fix that
 

Nimelrian

L2: Junior Member
Jun 13, 2010
64
6
Yes, it is in the air, because I followed the payload-tutorial on the dev.wiki.

Create a brush the same size of the payload model, but using the tools/toolsclip texture and make it a func_tracktrain. The train needs to be pointing right on the top view for the engine to automatically orientate the train correctly in game. Name this brush Bomb_Train. Set the origin of the func_tracktrain to be above the train. This will ensure that the spectator camera view of the cart is above the cart, and not in the cart.
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Yeah I always hate those cameras being inside the cart ):
 

Nimelrian

L2: Junior Member
Jun 13, 2010
64
6
Doubled the hole's area, nothing changed.

Edit: Copied the path_tracks from the Gametype Library, works now, dunno why^^
 
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