You know what are the most boring shows in the world?
Reality shows.
...in your humble opinion.
You know what are the most boring shows in the world?
Reality shows.
Why didn't they use a defib on Bill?
And since people STILL don't get the point, I don't want L4D2 to be more realistic, it's not a matter of "it's too realistic" either, it's simply that the name doesn't accurately represent the point of the mode. In fact, in the L4D universe, wanting a "more realistic experience" is just plain wrong in several ways.
Quote where I said that. You'll notice that I never said I want any of it corrected. They're all gameplay mechanics with storyline excuse explanations that hold suspension of disbelief, which is more than good enough for me.But you're contradicting yourself.
You're saying "wanting a more realistic experience in L4D is wrong", yet you're saying you don't want the horde to surround a spot where Bile's been thrown because it doesn't do so on an exploded Boomer. You're saying you don't want Special Infected. Special Infected, which make the game more unique instead of a generic Zombie shooter. You're asking for a Pistol to be removed because it "magically appears" when you're incapped or run out of Chainsaw fuel (there is a thing called "preservation" you know, especially in emergencies. If you want to get technical with "Realism", this can be explained why they don't use their pistol(s) when they have Melee, and only use it in an emergency like running out of fuel or being incapped).
Irony. I pointed them out to show just how ludicrous demanding realism in L4D is, among other reasons, and I NEVER said I wanted any unnecessary in the game. However, people missed that, thus the need for clarification.A lot of the things you're asking for is for the game to be more like real life, in other words "Wanting a more realisitic experience" just as you said is plain wrong to want.
I really don't think you get the point yourself.
It's not the "realism" people normally think of, so unless I'm allowed to apply different meanings to words as well, they aren't justified in making the name of the mode "realism mode". Besides, as mentioned before, realism isn't even the main point of the mode.The name represents exactly what it does. It makes the game more realistic, IN IT'S OWN WORLD. It doesn't mean to take the game, and make it completely realistic down to every nitpicking detail. It takes the normal way of gameplay, and alters it in such a way that it represents more realistic elements. Look at the "Headshots do more damage" property. This is a common element among Zombie shooters, and zombies in most general media. Shoot the head, they go down the easiest.
Yes, I know you said it, I also said it. I know more than enough of that to potentially be the person acting patronising towars you, as opposed to the current situation.As I said, things are kept a certain way for gameplay purposes. I'm pretty positive Valve's tested out some things you, and others have mentioned in both normal gameplay and in realism and have decided not to include them for a specific reason. This is why we have the mutations, to give us some things that never were in the final cut, and to add some new interesting elements to the game to see what works, how it works and if it works properly, perhaps can make it in the game in some form.
And since people STILL don't get the point, I don't want L4D2 to be more realistic, it's not a matter of "it's too realistic" either, it's simply that the name doesn't accurately represent the point of the mode. In fact, in the L4D universe, wanting a "more realistic experience" is just plain wrong in several ways.
It's not the "realism" people normally think of, so unless I'm allowed to apply different meanings to words as well, they aren't justified in making the name of the mode "realism mode". Besides, as mentioned before, realism isn't even the main point of the mode.
I'm running out of care juice for this silly debate, so I'll try to keep this short.
First, you say over and over that we're missing the point, but you're wrong. Most of the people here get your point. It's you that are completely missing every valid counterpoint that's been offered here. Are you even interested in seeing the other side of the coin, or are you just going to spit out a "you're missing the point" every time someone says something that doesn't agree with you?
Here, right here is where you need to stop thinking in absolutes. When you go take a normal shower you don't say "I'm going to take a really cold shower" because it's cold compared to the sun. You're not standing on the sun. It's a hot shower, even though it's not going to vaporize you.
You should realize that in the context of a game, any time a game or part of a game is described as realistic, it means realistic to a point. Realistic compared to other games. Realistic compared to something else in the same game. But never, ever realistic compared to the real world. To fault a game for calling something "realism" and not be entirely realistic is like faulting your water heater for not heating your water to the point where it would kill you. That's not the point of the game just as much as that's not the point of your water heater.
Well that wasn't as short as I'd hoped.