[Q] How to make volumetric light effects?

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cownaetion

L1: Registered
Feb 24, 2008
32
1
In the model browser, we can select a range of light effects (vol_light, vol_light128x128, etc). Anyone know if its possible to make this affect within hammer?

- Thanks
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
They're props; simply place the models in Hammer with the point entity tool.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
They're props; simply place the models in Hammer with the point entity tool.

I think he meant more along the lines of making your own custom one IN hammer.

You're stuck with using the models already there with the entity tool like Seba said, or you can model and import your own.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
That's the old HL1 method, which is completely out dated. Even the volumetric light models look pretty shit compared to other game engines.

So theoretically, as Tapp said, you could create gradient textures and assign them to the faces of func_illusionary brushes... but you're better off either approaching it from a different angle or asking someone to convert what your desire into a model. It's not exactly a difficult request off of a modeller, assuming you can find a half decent one willing to collaborate (which is a totally different story).
 

cownaetion

L1: Registered
Feb 24, 2008
32
1
Hmm, thats what I figured, just wanted to confirm. I guess its time to learn a little Blender. Thanks all.