Map Idea...but how to implement?

Nino de Pan Blanco

L1: Registered
Apr 20, 2008
4
0
I thought a mixture of ctf and cp would be kinda cool.
Having to carry a brief case to the control point to cap that point.
maybe you have the case and you have to take it along
or steal the opposition team's case and use that. what do you guys think?
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
It's possible, but the biggest limitation w/ multi-type maps atm is the ui. What you could do is change the cap via I/O instead of the traditional method. Setup the ctf part like normal. And then add the outputs OnCapture, Target CapPoint, ChangeOwner. Or something to that effect. You could also use this method to open new door and pathways to progress through the level
 

Foreverkul

L4: Comfortable Member
Apr 12, 2008
157
14
I thought you can't have a Flag and a control point on the same map because the flag disappears?

And capturearea crashes the game is there is no control point.
 
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