koth_stream

Fredrik

L6: Sharp Member
Aug 15, 2009
376
219
stream

This is my map.
Its a mountain theme koth map. I've added some textures to show you what the map is supposed to look like.

I hope you like it, please leave comments so I can make the map better.

Credits:
A boojum snark (Resource pack),
Ravidge (Lightning library),
Acegikmo (Enviroment gallery),
And everyone who has helped me with the map.
 
Last edited:

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
Will the ground be a grassy texture when displaced? - Or will it stay just as dirt/mud?
Other than that it's looking good for a first alpha.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Please, use this thread for hints on taking proper screenshots of your map.

The map looks very nice so far, I'd like to test it out soon. I just noticed this: in your first screenshot, a door would make more sense rather than an open window; a balcony without a traditional access point is silly.

Also: your CP looks very bright in the first two screenshots, did you compile with HDR?
 

Fredrik

L6: Sharp Member
Aug 15, 2009
376
219
Please, use this thread for hints on taking proper screenshots of your map.

The map looks very nice so far, I'd like to test it out soon. I just noticed this: in your first screenshot, a door would make more sense rather than an open window; a balcony without a traditional access point is silly.

Also: your CP looks very bright in the first two screenshots, did you compile with HDR?

Thanks for the tip. And yes I compiled it with HDR. Shouldn't I?
 

Steff0o

L6: Sharp Member
May 31, 2009
295
132
you should also build HDR cubemaps when you compile with HDR