Those with SC2 Beta

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
against protoss its usually better to scout at around 16/19 or 17/19 food as terran to see if he warped a stargate,if he did get a reactor on rax and pump marines while saving gas for thors and push once you have 4 thors and 20+ marines.

its most viable since people over commit to void ray rushing.

Remember kids, that's 4 thors and 20+ marines per stargate you've scouted.

Edit:Nerdboy,did you even bother to check the link.It wasn't even posted before and its not the video.

Links are for noobs.
 

ANova

L7: Fancy Member
Jul 16, 2009
415
132
A easy anti-Voidray is Vikings, Phoenix, or Mutas, and Alot of Hydras
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Vikings arn't good anti void ray unless your enemy isn't watching them and you can focus fire down 10 void rays before pulling out and then going in for the final blow, and even then you'll probably lose most of your vikings/lose all of them.
 

Radaka

L420: High Member
May 24, 2009
491
244
Actually 2 things against void rays. First, marines are cheap as dirt, it definitely won't hurt to leave a small squad in your base. Second, vikings cost much less than void rays, and can definitely take them on 1v1 or 10v10, which speaks for itself. Also if you micro the vikings properly the void rays will dwindle in number before even reaching the vikings.
 
Nov 14, 2009
1,257
378
Marines are good against voids, since more damage over time doesnt go well with a mass of small units!
 

The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
Remember kids, that's 4 thors and 20+ marines per stargate you've scouted.



Links are for noobs.

Don't insult my intelligence boy.Its an army that can easily kill noobs who don't transition out of the voidray rush,if they do just get some marauders.

ezpz.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Marines are good against voids, since more damage over time doesnt go well with a mass of small units!

And then the void rays are fully charged. And then they 1 shot marines. Short answer: void rays need to take a huge nerf.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Actually 2 things against void rays. First, marines are cheap as dirt, it definitely won't hurt to leave a small squad in your base. Second, vikings cost much less than void rays, and can definitely take them on 1v1 or 10v10, which speaks for itself. Also if you micro the vikings properly the void rays will dwindle in number before even reaching the vikings.

I guess you havn't been playing properly since the Void Ray buff? What league are you in?

VR's out range both marines and Vikings making it impossible if not impractical to perform micro on them. Secondly since the VR buff vs light units VR's focus fire down vikings quicker than vice versa when their damage buff reaches 66% and marines melt like ice on a hot summers day to mass VR.

It's simply impractical for a Terran army to dedicate to mass marine or mass vikings, because they are so weak against a standard army. You simply can't afford the population resources to defend your base with 50 marines to protect against the possibility of 5 VR's flanking your base in the middle of a fight. It also doesn't help that VR's still out range missile turrets so static AA defences are worthless.

Marines are good against voids, since more damage over time doesnt go well with a mass of small units!

VR's got a damage buff against light units, so now you don't have to pull them back if they get countered. They can fight on even ground with most AA. Plus the VR's don't lose their damage buff when switching units so once they are fully charged they stay fully charged until they stop attacking. Which means after it's taken 4 seconds to kill the first marine, the rest take less than a second.

Mass Thor might do it because of splash, but they're too slow, especially to counter air units. Not to mention weak against the VR's ray gun. You're better off base racing Thor vs VR's than having a head on battle where your Thor's get flanked and you lose your base.
 
Last edited:

Radaka

L420: High Member
May 24, 2009
491
244
I'm in (was in) platinum, rank 17.

Vikings: range 9
Void Rays: range 6
:closedeyes:

Vikings are cheaper, and once again, 5 vikings vs 5 void rays should be extremely close to even, and if the terran player is competent, he will have focus fired down each individual void ray, causing him to win the fight.

Here's the thing. What I said in my previous post was absolutely true. The only time that I HAVEN'T seen that work is when the Terran player is extremely flawed in their execution of the counter, or did not have the proper counter until just before or even after the void rays are attacking en masse.

Terran have those nifty little orbital scans which will allow you to see if they are massing void rays. If they hide their starports, you at least can see that they don't have the same size of army as usual, which should prompt you to push out with your own army. If that causes the void rays to spring out, it will usually be during or after the encounter with the enemy army, which will give you enough time to prepare (you should have at least 3 barracks anyways, and at least one starport). Also, don't forget the engineering bay upgrade that causes missile turrets to outrange void rays, effectively nullifying hit and run attacks. If your opponent has so many void rays that he/she can hit and run attack your missile turrets down, then you should DAMN well have your non-air-attackers be up in their face, not sitting in your own base.

Also I don't personally recommend countering with marines, as they are very immobile compared to void rays.

I haven't fallen to a void ray rush as any race since two weeks of playing the beta. If you'd like to try me on that, feel free to.

One last thing that really gets under my skin--when someone completely disregards someone's thoughts because of some sort of status, such as rank in Starcraft 2. It doesn't matter what rank anyone is, their ideas on things like this are just as legitimate as anyone's. I can understand disregarding the advice of someone who doesn't know all the necessary info, but that's not me. Trust me.
 
Last edited:

Trotim

aa
Jul 14, 2009
1,195
1,045
Well, that was a lame beta and a lame ending. Anything short of reverting back to B.net "classic" won't be enough to make me buy this, as it stands now =/

And the last patch - was breaking replays on purpose? =/
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
One last thing that really gets under my skin--when someone completely disregards someone's thoughts because of some sort of status, such as rank in Starcraft 2. It doesn't matter what rank anyone is, their ideas on things like this are just as legitimate as anyone's. I can understand disregarding the advice of someone who doesn't know all the necessary info, but that's not me. Trust me.

I asked you what rank you were because it determines the styles of tactics used against you by other players. I'm in the Gold league and if you are in platinum then you're likely to encounter different game circumstances. This changes the context of your opinion.

It's not a matter of dismissing your opinion because i consider it unworthy, i'm dismissing it because it's moot.

The mechanics work differently in game than the raw stats you cite. The experience of everyone here proves that fact. The more VR's the enemy has the less effective your vikings are and focus firing becomes mostly irrelevent. Being cheap doesn't stop the fact that VR's will wipe the floor with your Vikings and be working on your base before you even replenish a 5th of your air force.

com sats wont uncover the entire map for you, and as i said earlier, it's impractical to dedicate a large portion of your population to vikings because they are only harass/support units. You'll always be caught off gaurd unless you see it early which is not always the case. You could say that's true of any army composition, but it's the VR's power against buildings, attack speed, mobility, ability to shoot both air and ground units and the fact that its base damage isn't its true damage out put that allows it to out class most terran units.
 
Last edited:

ANova

L7: Fancy Member
Jul 16, 2009
415
132
Radaka You might not fall to a Void ray rush because you normally go Hydras which take Vrays down easily( for example when you and me played last night)
 
Nov 14, 2009
1,257
378
The fact that Supcom2 went on sale this weekend was like a consolation prize for phase 1 ending...

Who wants to play?