absurdistof
aa
- Aug 10, 2009
- 1,240
- 399
Interestingly enough though, I feel like that house might have made mid a lot more cappable (obv), but it went against supers compliment of difficult to cap-ness yesterday.
I could've sworn I gave you thanks... Doesn't matter, all is well nowNo post thanks? Boylee is a sad panda.
Looks good though.
This is an interesting idea. Im not so sure about the building around the point thoughOK I had a run about last night, here's my initial thoughts.
The point by spawn has a lot of unused space in front of it and none behind. It's be nice to have a bit more room to manoeuvre behind the point so I'd suggest moving it forward. Maybe something like this.
Or something better, that was about 40 seconds of mspaint scribbling, but you get the idea.
Fixed this by closing off that flank and adding a walkable conveyor that leads from the room with the health/ammo to the building. I also extended the building to the wall.Redundant space:
Seems like you have a lot of routes through to the last point, 2 main routes and two flanks. I'd suggest closing one of the flanks. Also, from a defensive point of view, flanks that have penetration this deep, () usually have some sort of disadvantage. Normally they're very easy to see into or they occupy lower ground. This on does neither, just something to consider.
It's be nice to at least see into this room from another angle maybe even enter from a different angle, either through it's side or from the point before.
Funny you should mention that. I was thinking about it today when I was playtesting and running to get health that the room was too accessible from that side. Door is now closed.I'd recommend closing this door off (along with it's dupe on the other side) as that would force people through the point.
That is a forward spawn that You get when you cap mid. In the next version I changed the doors to only be 1 way. This should fix the issues of the defense running into the room, rehealing then killing everyone.Saving the best for last, this is probably my biggest gripe.
Why is this resupply here, did it get lost? Seriously though, this is so open to abuse it's not even funny. There's a reason that resupply areas are normally only used where people spawn.
Would a large health and ammo not do a better job?
Thanks again! I'll be sure to get you the latest version when I finish it!I'll get it up on the playstuff.net server at some point so we can give it a gameplay test.
Please limit it to two spawns total as well. A team shouldn't need a third spawn, that's what respawn times are for.