Sectioning off parts of a map?

noodleboy347

L1: Registered
Jun 29, 2009
30
0
I'm trying to section my map into two different parts. From one area, the rest of the map should not be visible. When I try to do this, I can still see the map in the 3D skybox, which lowers my FPS by about half. Currently, I've placed the two areas are in their own separate skyboxes like so:

hammersection.png


The result looks like this:

achievement_chambers_v490000.jpg


How can I make it so I can't see the other area in the skybox?
 

noodleboy347

L1: Registered
Jun 29, 2009
30
0
I'm also a noob with optimizing maps... so firstly, how would I use an area portal, and what's a good optimization tutorial?
 

noodleboy347

L1: Registered
Jun 29, 2009
30
0
I made sure there's no leaks, and I didn't run VVIS or VRAD since I was testing some changes quickly. I'll try compiling on normal now, thanks.
 

Bad Vlad

L2: Junior Member
May 23, 2010
71
16
I made sure there's no leaks, and I didn't run VVIS or VRAD since I was testing some changes quickly. I'll try compiling on normal now, thanks.

Well, that's silly. VVIS manages the whole 'sectioning' thing, so if you don't run it, all of your map will be rendered at all times.

By the way, if you don't want the 3D skybox to be drawn, use the '2D skybox' tooltexture, but make sure there isn't an instance of the regular texture within range of being rendered. VVIS needed again.