Aritamwis

Demonsul

L1: Registered
Nov 29, 2009
20
6
I'll have to post this some time, so I might as well get it over with.

Right, here it is. CP_ARITAMWIS. Alpha zero, because it's probably full of bugs and flaws. Tell me whatcha think.

The map is a single stage three point attack and defend CP game.

Random pseudo update massive image thing.

So yeah, tell me where I've gone horribly wrong and what I need to do to fix it.

EDIT: Right, yeah, credits.
Boojum for the epic resource pack
Alex Kreeger/Rexy and Acumen, for their custom models
Icarus for the capture point holograms
 
Last edited:

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
I like the cp signs :) As they're cool.
The layout ands style of the map blends very well too.
 

Demonsul

L1: Registered
Nov 29, 2009
20
6
Thanks. I tried to keep the map styles simple, so that there wouldn't be too many contrasting areas.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
1st screenshot, that cliffs edge looks a little to jagged and extreme. Just soften it out a little. Other than that I really like your use of signs and how clearly you showed where everything was. Nice detail too.
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
Reminds me of cp_steel visually. Looks cool.
 

Demonsul

L1: Registered
Nov 29, 2009
20
6
Thanks, everyone. Wow, this is getting a better reception than I hoped.

Now, I just wait for the fact that it has never been game-tested and balanced to catch up with me...
 
Aug 10, 2009
1,240
399
Ha! Now time to kill the buzz, myes.

Your staircase in screenshot 2 is massive. It puts turbine to shame and that's like saying I had sex with a virgin vegas hooker. It's soo close to impossible limits don't hold a candle to it.

That said, I like the detailing and put it up for testing. Also, find something to do with that staircase :)