Perception

DjD

L5: Dapper Member
May 18, 2010
230
55
Another map I'm work on at the moment, a King of the Hill map located in a swampy wasteland. :O

The name of the screenshots isnt updated yet.

05-26-2010:
finished the complete redesign of the map

Download now available
 
Last edited:

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
This isnt what these supports are made for :(

rather for supporting rocks, like in dustbowl stage 1

youd better put some walls or something there.
 
Mar 23, 2010
1,872
1,696
how big is the height advantage from the top of the slides to the point? no more than 128 units?

might need to shorten cap times. also the "spawnwalk" has almost no cover and has basically one route :/
 

Bad Vlad

L2: Junior Member
May 23, 2010
71
16
at least this means that both teams have trouble holding it, which balances it out.
i consider to make the slopes go upwards instead of downwards though.

Hard to hold is better than hard to attack, like in koth_shell, although it got pretty annoying how no-one dared to go on the point.

If I had to choose between a hill and a dale to put my point at, I'd pick the latter.
 
Aug 10, 2009
1,240
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Well, from your screenshots I have to say this. First, I really (truly) like the oddly rotated buildings. But, what would we be without dem issues?

First off, I would replace your two mirror-rotated cars in the first screenshot with just one. I would also work on expanding out the chokepoint in the middle of the map. Right now a player can only go through the hill, or they can try and go around the sides, but each way is very easy to block, so I would advise opening it up with potentially more buildings in order to slow a quick takeover and hold of the middle.
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Please don't allow people to jump up above the point/roof ):
Otherwise I liked mid! (You are still sorting sightlines right?)

In terms of layout, just a few small buildings with nothing in them is not quite the way to go! Try and do more with the landscape than just putting trees and rocks for the sightlines.