ctf_alpinebase

Mastr_SVK

L1: Registered
May 31, 2010
1
0
This map is ordinary capture the flag map with mirror design. Each team has own base with two spawnpoints and battlements with intelligence. It's possible to take several routes to infiltrate the enemy base and steal the inteligence.

Map still needs some adjustments and lot of playtesting. I need some feedback for gameplay, design and other improvements. Also I'd like to know if it's worth to continue tweaking this map to perfection. The map is pretty optimalized and should run more than 30FPS on older computers too.

Enjoy!
 
Last edited:
Aug 10, 2009
1,240
399
Agreed on the screenshots, but I do like the look of that bridge :D

I would also suggest more cover or vertical variation in order to avoid sightlines.

I'm also glad to see that you're detailing but as Vincent said, that area is really cramped so going up against any heavy class or pyro in there without an uber would be an incredible disincentive to players.
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
I really like the retro style of TF2 built in with the Alpine style. looks great!
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Damn fine work, son.
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
This map looks really nice, I love the bridge. I haven't had a chance to play it yet but I'm curious about the name...

'Alpinebase' seems a bit generic as if you're just telling the player "Well it's alpine...and it has bases." where maps such as Hydro help the player to understand 'their on their way' to some kind of hydroelectric dam. Granted this isn't for every map, where is the Well in Well? But still you could change your map's name to something more informative or exciting.
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
I don't like that every health packs seem to be in cramped spaces.
I do like the bridge though (;
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
I have to agree with everyone else here, looks real pretty, especially the bridge, but the props in tight gameplay areas (shown in the latter few screenshots) make the interiors look very cramp and fiddly. You'll notice that in most Valve maps they avoid putting props on the floor in smaller interiors, and if they do it's usually just one or two in a corner.

Also the name is a little generic.