Repel

Repel

L1: Registered
Aug 25, 2009
10
1
First released map, simple symmetric KOTH map roughly about the same size of viaduct. Currently just dev textures, barely any detail and no cubemaps. The name is just a place holder since I can't really think of a good name at the time being.
 
Last edited:

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Please make the walls orange and only floors/ceiling grey, helps orientation a lot and makes it look better ;)
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
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The second and third pics look very large, I'm not sure how well that'll play out. Also, I can't tell which side is which; use team-coloured dev_measurewalls on walls and dev_graygrid on the floors to help orient players.
 

Repel

L1: Registered
Aug 25, 2009
10
1
The second and third pics look very large, I'm not sure how well that'll play out. Also, I can't tell which side is which; use team-coloured dev_measurewalls on walls and dev_graygrid on the floors to help orient players.

Don't think it looks as large ingame apart from maybe in height, also added the orange,red and blue dev textures to walls
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
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Don't think it looks as large ingame apart from maybe in height, also added the orange,red and blue dev textures to walls

The second one is literally huge, and has a gigantic sightline. I assume that's the spawn area, so as long as the enemy has a hard time getting there, it shouldn't cause too big of a problem.
 

Passerby

L2: Junior Member
Mar 27, 2010
99
15
the 2nd pic looks really tall which could be good if you maybe had a grate around the wall or some ramps to allow player to take advantage of the vertical space.

and the outside looks like it has some huge sight lines from the base windows.


but it looks like a good layout after the sight lines are taken care of and definatly looks good for a first
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
Pretty empty so there isn't to much to comment on.

2nd screen shot looks pretty barren.
5th screen shot, the stairs shadows on the left look a little fudged up
6th screen shot has some nice architecture. Just be careful because it doesn't look like you can fit under that ledge (under the point).