Multi-stage maps: skip to next level

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seb

L1: Registered
Apr 2, 2010
2
1
Let's say we have two teams on pl_goldrush. They both get their chance at attacking, but both can't cap past the first point.

After they both fail, a server plugin forces the map to play the next stage until someone wins.

Is it possible? Or are multi-stage maps just aren't coded like that.

Thanks for any help (sorry if this is in the wrong forum).
 
Aug 10, 2009
1,240
399
I think it could be possible, but I still wouldn't advise it. Multi-stage maps are made so that winning the round changes each teams spawn points so that they move through the map. Theoretically, you would just have to tell the map to change the used spawnpoints.
 

Keonyn

L2: Junior Member
Mar 27, 2010
56
17
Would the cart not have to be told to move to the proper point as well?
 

Bad Vlad

L2: Junior Member
May 23, 2010
71
16
Would the cart not have to be told to move to the proper point as well?

As well as stage-dependant props, or BLU can't even get out of spawn.
 

seb

L1: Registered
Apr 2, 2010
2
1
Wouldn't all relevant entities be triggered by a sole logic_relay? Then all that is needed is a plugin to trigger that logic_relay.