[Help] ctf_2fort

Martan

L1: Registered
Feb 4, 2010
24
0
Hello! I got a few thing that I need help with in 2fort :p

First of all I want to remove the CTF sign at the start of the map


I also get this bug when I run the map. You can see what I have done to the room. That's basicly why I got this


As you can see here everything looks fine :) It looked like the other picture before but I managed to fix that :rolleyes:


By the way, does anyone know how to remove/edit the timelimit for the map? It's originaly 30 minutes
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
I beleive screenshot two is a areaportal related error.

In screenshot one what do you mean i want to remove this sign, for your server or in a map or what? Sorry but im not sure i understand.

And timelimit cannot be changed other than editing the map or having a proper server (if its a proper server then there are several plugins).
 

Martan

L1: Registered
Feb 4, 2010
24
0
I'm editing the map in hammer and I want to remove the timelimit and remove the text that pops up and says that you are going to get the intel

Edit: Why do you need areaportal? Does it matter if I remove it?
 
Feb 17, 2009
1,165
376
No, no, no, no, no, no, no, no, no, no, no!

Please do not edit Valve maps. You can use them for educational purposes but not for editing.

EDIT: I guess you'll be removing that text. hmm... I still don't like this. :(
 

Martan

L1: Registered
Feb 4, 2010
24
0
No, no, no, no, no, no, no, no, no, no, no!

Please do not edit Valve maps. You can use them for educational purposes but not for editing.

EDIT: I guess you'll be removing that text. hmm... I still don't like this. :(
It's for private use. I'm editing it as a DM map and I'm going to play it with bots :)
Edit: I'm beginner mapper so this is kind of for educational purposes :p
 
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Martan

L1: Registered
Feb 4, 2010
24
0
But to you know how to fix the bug that I get in pic2 (I think it's becuase of the areaportal), remove timelimit and how to remove the CTF text at pic1? =)
 
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Feb 17, 2009
1,165
376
But to you know how to fix the bug that I get in pic2 (I think it's becuase of the areaportal) and how to remove the CTF text at pic1? =)

2nd pic: Do you get that bug even on original 2fort or only when you compile?

I wont be able to answer how to remove that text. Just wait for somebody else.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
The map has no timer in it. So the time limit you see is the server timelimit (mp_timelimit cvar), so if you just want to screw around on it for DM, then set that to 0 when you are playing.

The mission text is controlled by the tf_gamerules entity, and is set by a logic_auto. Either find the logic_auto near the bridge or just use Map > Entity Report to pick it directly. Then go to the outputs tab and remove the two outputs that send tf_gamerules the SetRedTeamGoalString and SetBlueTeamGoalString inputs.
 

Martan

L1: Registered
Feb 4, 2010
24
0
2nd pic: Do you get that bug even on original 2fort or only when you compile?

I wont be able to answer how to remove that text. Just wait for somebody else.
After I compile it. But if you look at the picture I have removed the edge so that the bots wont get stuck when they are in there, that's how it all started. It was fine until I messed it up :p

The map has no timer in it. So the time limit you see is the server timelimit (mp_timelimit cvar), so if you just want to screw around on it for DM, then set that to 0 when you are playing.

The mission text is controlled by the tf_gamerules entity, and is set by a logic_auto. Either find the logic_auto near the bridge or just use Map > Entity Report to pick it directly. Then go to the outputs tab and remove the two outputs that send tf_gamerules the SetRedTeamGoalString and SetBlueTeamGoalString inputs.
Okay, I'll try that =)
 
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Feb 17, 2009
1,165
376
areap.png


This is from the original 2fort. If you removed that edge, you have to extend that areaportal, so it seals that it's all four sides.

Red line shows how far it originally is, but the green one - how far you should extend it.

EDIT: I just noticed that on RED side, there is no areaportal. :D
 

Martan

L1: Registered
Feb 4, 2010
24
0
areap.png


This is from the original 2fort. If you removed that edge, you have to extend that areaportal, so it seals that it's all four sides.

Red line shows how far it originally is, but the green one - how far you should extend it.

EDIT: I just noticed that on RED side, there is no areaportal. :D
Okay, thanks :D I just got one more question. What is areaportals and why do you need them? :)
 

Martan

L1: Registered
Feb 4, 2010
24
0
I'm getting this error at the top right corner "Warning: overflowed CClientRenderablesList group 7"
And the problem is sloved in the blue room now. But It's like this outside spawn. And at the water in the middle and at some other places. I was just like that before too but now the blue room looks good

 
Feb 17, 2009
1,165
376
Did you change anything else and could you please show us the full compile log?
 

Martan

L1: Registered
Feb 4, 2010
24
0
This is the latest I think
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\hammer\dm_2fort_2.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
21356 faces
10 degenerate faces
3319911 square feet [478067264.00 square inches]
232 Displacements
169872 Square Feet [24461698.00 Square Inches]
395 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.2566 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
64 of 105 (60% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 145/1024 6960/49152 (14.2%)
brushes 5678/8192 68136/98304 (69.3%)
brushsides 38998/65536 311984/524288 (59.5%)
planes 13062/65536 261240/1310720 (19.9%)
vertexes 37250/65536 447000/786432 (56.8%)
nodes 13162/65536 421184/2097152 (20.1%)
texinfos 7103/12288 511416/884736 (57.8%)
texdata 321/2048 10272/65536 (15.7%)
dispinfos 232/0 40832/0 ( 0.0%)
disp_verts 13768/0 275360/0 ( 0.0%)
disp_tris 21248/0 42496/0 ( 0.0%)
disp_lmsamples 556648/0 556648/0 ( 0.0%)
faces 21356/65536 1195936/3670016 (32.6%)
hdr faces 21356/65536 1195936/3670016 (32.6%)
origfaces 13752/65536 770112/3670016 (21.0%)
leaves 13308/65536 425856/2097152 (20.3%)
leaffaces 27728/65536 55456/131072 (42.3%)
leafbrushes 13513/65536 27026/131072 (20.6%)
areas 17/256 136/2048 ( 6.6%)
surfedges 159243/512000 636972/2048000 (31.1%)
edges 97489/256000 389956/1024000 (38.1%)
LDR worldlights 395/8192 34760/720896 ( 4.8%)
HDR worldlights 395/8192 34760/720896 ( 4.8%)
leafwaterdata 10/32768 120/393216 ( 0.0%)
waterstrips 2642/32768 26420/327680 ( 8.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 46701/65536 93402/131072 (71.3%)
cubemapsamples 87/1024 1392/16384 ( 8.5%)
overlays 237/512 83424/180224 (46.3%)
LDR lightdata [variable] 13803724/0 ( 0.0%)
HDR lightdata [variable] 13803724/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 320920/393216 (81.6%) VERY FULL!
LDR ambient table 13308/65536 53232/262144 (20.3%)
HDR ambient table 13308/65536 53232/262144 (20.3%)
LDR leaf ambient 67656/65536 1894368/1835008 (103.2%) VERY FULL!
HDR leaf ambient 67652/65536 1894256/1835008 (103.2%) VERY FULL!
occluders 13/0 520/0 ( 0.0%)
occluder polygons 23/0 276/0 ( 0.0%)
occluder vert ind 98/0 392/0 ( 0.0%)
detail props [variable] 1/87356 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/195646 ( 0.0%)
pakfile [variable] 67469/0 ( 0.0%)
physics [variable] 2040495/4194304 (48.6%)
physics terrain [variable] 58318/1048576 ( 5.6%)

Level flags = 0

Total triangle count: 61660
Writing c:\hammer\dm_2fort_2.bsp
10 minutes, 5 seconds elapsed
Edit: Yesturday when I tried to fix it I just blocked the hole with floor and then the areaportal errors stoped and the map looked normal. I'm not sure if it will work now

Edit 2: I made a map shaped like a square and added a CP in the middle and the maps timelimit is unlimited, how come? I wanna do that to 2fort :)
 
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