what causes...

tedrock

L2: Junior Member
Apr 20, 2008
79
8
this!
wtf.png


basically what makes the water less reflective the closer it is to you and more reflective the farther away? is it the shader or something? (yes i have no idea what i'm talking about)
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
Yep, its the way the shader works. If it doesn't do that, it looks like you're wading through a pool of mercury. (I remember some early DX9 games that were like that...)
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
It's normal, try scaling up the water.
 

Vilepickle

Banned
Oct 25, 2007
372
199
Happens when you haven't built cubemaps and restarted the game yet.
 

woodbulb

L1: Registered
Mar 17, 2008
14
0
What's the deal with so many custom maps having like an ocean or big water area, and leaving the scale really low. It looks terrible being so repetitive. Put the scale up to 1 and add rocks in the ocean to make it look half-decent.
 

tedrock

L2: Junior Member
Apr 20, 2008
79
8
What's the deal with so many custom maps having like an ocean or big water area, and leaving the scale really low. It looks terrible being so repetitive. Put the scale up to 1 and add rocks in the ocean to make it look half-decent.

#1 it was something i made in 3 seconds to show what i was taking about so i didn't care about the texture scale. i already know to up the scale because i have another post regarding the repetitiveness of the water and how to correct it.

#2 go out to the edge of the ocean and tell me how many rocks you see sticking up. hell go to a lake and tell me how many you see.
 

nathan900

L1: Registered
Apr 22, 2008
13
0
yeah mermaids in general would kickass, or a singing lobster!!! or a kraken from Clash of the titans.