Func_Respawnroom bug?

Sacrifist

L3: Member
Nov 21, 2007
130
7
Has anyone else tried to have a func_respawnroom and a func_respawnroomvisualizer start disabled? It seems to not work at all.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
if it doesnt work having it start disabled (I havent tried this) try disabling it with a logic_auto OnMapSpawn
 

Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
func_regenerate has this bug as well. Using a logic_auto to disable it worked. I think you would want to use OnMultiNewRound instead of OnMapSpawn though.
 

Sacrifist

L3: Member
Nov 21, 2007
130
7
That would work out of the gate but if you planned on enabling and disabling them throughout the round its not gonna work out. Its just sad that there are certain bugs that Valve should of easily noticed. One being the func_nobuild team filter that doesnt work at all.