Modding maps

redcommunism

L2: Junior Member
Feb 13, 2010
57
12
How would you go about changing others maps (after you would have their permission, of course)? I do not really intend to do so because I prefer to be original, but I have always been curious.
 
Mar 23, 2010
1,872
1,696
i'd extend mainline's mid a bit, and make the hill going to 2nd/4th be one way (defenders unable to get up) and maybe another path to/from 2nd/4th.
 
Last edited:

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Create a bridge across the corridor at Dustbowl 3-2 that connects the ledge to the building on the right (from BLU.)
 
Jan 20, 2010
1,317
902
I believe Mangy is already doing this, but I'd move the center CP on Yukon up to the bridge above. But yeah, I think he's doing that already.

I'd also put a nobuild brush on the whole forward spawn ledge of Gorge that is "Kill on Cap of CP A."
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
I believe Mangy is already doing this, but I'd move the center CP on Yukon up to the bridge above. But yeah, I think he's doing that already.

I'd also put a nobuild brush on the whole forward spawn ledge of Gorge that is "Kill on Cap of CP A."

Thats how it was in yukon before it got official, but mangy said it was too much like cp 2.

gorge has been fixed today.
 
Jan 20, 2010
1,317
902
Thats how it was in yukon before it got official, but mangy said it was too much like cp 2.

gorge has been fixed today.

Gorge is actually not fixed. People can still build on the awnings.

And I believe mangy has already decided to move the CP back up and it seems like a fair thing to do.