Team Fortress 2 and Counter-Strike: Source Beta Update Released

Apr 19, 2009
4,460
1,722
Team Fortress 2 and Counter-Strike: Source Beta Update Released
Product Update - Valve
Updates to Team Fortress 2 and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Improved crash reporting system to enable more detailed crash reports
Fixed a client crash caused by a buffer overflow while processing temp entities

Counter-Strike: Source Beta
Fixed not being able to add bots to the game using the Create Server dialog
Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
Fixed several rubberbanding/stuttering issues with objects and players
Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
Fixed bloom problems
Fixed a server crash caused by malformed client autobuy string
Fixed developer console output being on by default
Fixed "Report Bug" in the main menu not working
Fixed the missing icon for the desktop shortcut
Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
Fixed the clock image in the spectator HUD being clipped

Team Fortress 2
Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes
Increased base damage 10%
Afterburn duration increased (from 6 to 10)
Flares that hit a burning player at mid-to-long range will crit
Reduced Backburner damage bonus from 20% to 15%
gulp :S
 

Retroid

L5: Dapper Member
Aug 25, 2009
206
22
Damn! beat me to it by second! If I hadn't checked to see if there was another topic we'd have posted at the same time lol.

Pyro back to being lethal!
 

Pooluke41

L5: Dapper Member
Feb 24, 2010
203
30
Yah, Good thing I crafted my Back-Burner-er
 

Retroid

L5: Dapper Member
Aug 25, 2009
206
22
Didn't flares crit anyway? Or was it a minicrit?
 

Radaka

L420: High Member
May 24, 2009
491
244
Only when the target was already on fire though. Now they crit at long range regardless of the target's state (unless the target is dead, or an inanimate object).
 

Retroid

L5: Dapper Member
Aug 25, 2009
206
22
Good thing I'm quite good with the flaregun then! :p
 
T

The Asylum

Has the Heavy been unbroken yet?

No?

vanilletopiclista.gif
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
So the nerfed the backburner?

There's some confusion as to whether the "10% base damage" bit applies to the BB as well. If so, it might be just a hair better than it was pre-pyro-updates. Some of Valve's language in terms of percentages is ambiguous.

My interpretation is that the BB is at 98-101% of it's pre-119 power, the FT is 88-90%. But afterburn was un-nerfed so that's great.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Fixed a case where the Spy could start taunting and cloak at the same time

Behold! It's been fixed again again again!
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
EDIT: I misread it as "Flames that hit a burning player at mid-to-long range will crit".

I guess I'm not going to complain then. :p

Decent changes I guess.
 
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Retroid

L5: Dapper Member
Aug 25, 2009
206
22
Offtopic: Steam servers crashed? Can't get a connection to the Store or even the TF2 website.

Edit: It's ok now.
 
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Naso

L2: Junior Member
Jun 11, 2009
84
9
I play Pyro a lot, I hardly use the flare gun, I just think the shotgun is such a better weapon but that's really opinion. I will give the flare gun a shot tho, shouldn't be too hard since I play demo and soldier decently.
 

Retroid

L5: Dapper Member
Aug 25, 2009
206
22
Shotguns only really better against Pyros I reckon, instead I use the normal Axe incase of Pyro encounters and keep the Flaregun for normal enemies. Critaxe - people know its coming and it's usually quicker to just keep flaming them plus you can still reflect projectiles. If you flame a bunch of people - it's way safer to step back and shoot with the Flaregun rather then chasing them around with the Critaxe and getting killed.
 

Remnic

L2: Junior Member
Jan 24, 2009
95
16
No it got buffed. It just didn't get buffed as much as the normal flamethrower.

One thing Valve should do with the Backburner is to properly set the crit flag when behind an enemy to the same one when the Spy lands a backstab. I always have to face the small of my target's back to land crits with my Backburner. If Valve were to update this, the crits would be more consistent and possibly denerf the Backburner.