It's even worse when you consider I made maps with vastly more complicated/cool/nifty logic/puzzles and features with Quake 1 and the original
TeamFortress mod back in 1997.
That's 11 years ago, and... Today with Orange Box TF2 I can't uniquely identify players, give or take away keys per player, or filter on Player class. Hm. Maybe change really does create the illusion of progress, Valve? Note: All of these things were possible in the original Quake 1 TF Mod.
I mean, I appreciate the art and style of Orange Box TF2. I really do. It's fun to play, and keeps things light and amusing. But sheesh, it's so painful to make interesting maps being hamstrung, compared to the original.
And before all of you jump all over me and say "Learn to Code your own Mod, noob" let me know how that's worked out for YOU, personally. Yeah, that's right, it's not so easy is it? =) How many mods are out there now, after almost 6 months? Three? Less than six? Meh.
There's a reason why people want a map editor with powerful entities that's feature rich. So they don't HAVE to make their own mod!
Dammit, 11 years! Eleven! Grr.