Stark

CP Stark b2

Jamster

L1: Registered
Oct 28, 2008
22
12
Great work, we had some good games on your first beta. Been waiting forever for this to go to beta, lol. Well worth the wait.
 

YM

LVL100 YM
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Dec 5, 2007
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Or don't move it at all and change the spawn times?

Am considering that.

B2 contains....

More snow!

snowroof.JPG






(also, yellow snow)
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Oh god please do not insult those angles. He spent hours making that snow.
 

YM

LVL100 YM
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Dec 5, 2007
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Yay beta! ..So how long should I set my cryo pod for RC?

December 22nd 2012 should do it.

Pausing work for exams until 7th june so don't expect anything before mid-late june.
But just cause there wont be another version for a while doesn't mean you should just leap into stasis...you can still play this version, please do.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684

lana

Currently On: ?????
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Sep 28, 2009
3,075
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God damn it looks good. Would have more real feedback if Selentic didn't break the whole test.
 

YM

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Dec 5, 2007
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Oh it wasn't that bad a test, I picked up good info from it, just like every time I play, you don't need a 'perfect' test to get a useful feel for what's working and what isn't.
 

YM

LVL100 YM
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Dec 5, 2007
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I've updated the OP to contain all the new information.

Latest changes:
* Added rooftop snow models.
* Increased level of detail.
* Fixed an exploit where players could get outside the map.
* Propperly aligned respawn visualizers.
* Added patches or small, nonsolid planks of wood to mark the locations of health/ammo kits.
* Removed all instances of nonsolid prop console spam.
* Optimized the lightmaps.
* Tweaked locations of ammo pickups around mid.
* Reduced final control point cap time.
* Flagged snow particles as weather effects so they can be disabled on lower end PCs.
* Removed a few clipping exploits.
* Added yellow snow.