gerbil (working title)

Gerbil

aa
Feb 6, 2009
573
846
So I was working on my detail contest entry for TPG's contest. And suddenly I thought "Hey I should totally make symmetrical 2CP map even though it's a terrible idea" and went with it, and then this map was born.

Sorry TPG that means I won't be entering your contest D:.

Each team has a control point it needs to defend while attacking the enemy point. You may know this from hydro but this time it's only 1 stage! REVOLUTIONARY.


Special thanks:

- The swamp team for that cool skybox.
- TF2M for being brutal thus helping me get better.
- Myself because I'm a narcissistic bastard.
 
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Acumen

Annoyer
aa
Jun 11, 2009
704
628
you're kidding on this new project, right ;)
 

Gerbil

aa
Feb 6, 2009
573
846
Don't worry I'm still working on shockwave :p

Just waiting for some testing to be done before I go RC.
 
Mar 23, 2010
1,872
1,696
hey i (think i) thought of this in the "Territory Control and Team Fortress 2" thread. Do you have to capture the enemies' two CP's in order, or is it non-linear?

Really hope it is a smashing success.
 

Gerbil

aa
Feb 6, 2009
573
846
I think you have the wrong idea. The map only has two control points, each belonging to each team. To win you need to capture the enemy control point. Nobody starts with 2 cps :p
 
Mar 23, 2010
1,872
1,696
I think you have the wrong idea. The map only has two control points, each belonging to each team. To win you need to capture the enemy control point. Nobody starts with 2 cps :p

ahhh. okay. thanks.
 

Gerbil

aa
Feb 6, 2009
573
846
Oopdate to a2!
A2 (22/5/2010) -

- Added path from spawn to the containers.
- Added another point in mid.
- Reworked middle building, added pathways for all classes on top of the building.
- Fixed some displacements.
- Shortened capture time for the last points from 10 seconds to 7.
- Removed 1 way door near bases.
- Removed massive freight signs at mid (>_>).

We should totally test this soon.