2Port

SeriousDonut

L1: Registered
May 14, 2010
5
0
CP_2Port. It's in early beta stages, and a large WIP. The list of things left to do is bogged down to a few major things.

-Add a large container ship between the separate sides (Will mean removal of the bridges), and find another way of moving around it.
-Filling up the empty spaces on both sides.
-Heavy detailing.
-Building exterior lights, and changing the entire map theme to dusk. (Not sure yet.)

BETA testing will start sunday the 16th of May, 2010. Server info will be provided through the STEAM group chat.
 
Nov 14, 2009
1,257
378
The outside looks like it has some nasty sightlines!

PS, this looks more like an alpha than a beta :p


OH MY GOD OKRAG YOU NECORED MY WITH EXACTLY THE SAME THING!
 

SeriousDonut

L1: Registered
May 14, 2010
5
0
Sorry guys, I have yet to learn the difference between alpha and beta.

The map is playable though. All the CPs work and such.
 

SeriousDonut

L1: Registered
May 14, 2010
5
0
It's not. The angle of the picture just makes it look like that.

The entire middle of the map is only temporary. It's there because I need to test the flow of the map first.

It'll be replaced by a container ship, accessible via a underside entrance, from both sides, of course.
 

Frush

L2: Junior Member
Jan 8, 2010
75
28
Consider changing the name, people will just confuse it with 2fort. But maybe that's what you want...
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I would reserve 2fort parody names for maps that actually have similar gameplay to 2fort. (Not in terms of layout quality, obviously.)
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I'd change the gametype to 5CP instead of whatever you have going on there. That just looks confusing.
 
Mar 23, 2010
1,872
1,696
is the entire water trigger_hurt?

might need some rails set up there.
 

SeriousDonut

L1: Registered
May 14, 2010
5
0
The water will be a trigger hurt. I'm just still dabbling over instant kill, or high damage. Already I've made several points where you can get back out of the water in a hurry, but I'll add more. I also want to make a custom model of one of those life-saving round tire things hanging on a pole. (I'm not natively English.)

And yeah, maybe I'll change the name anyway.

Also, what's this... 5CP you're talking about Nerdboy?
 

Mr. Wimples

L6: Sharp Member
Jan 27, 2010
276
226
At first I thought, "NOOOOOO! Not an aquatic 2fort remake!". But then on closer inspection I discovered otherwise. Looks interesting enough, maybe in alpha more than beta. Looks a little flat for my taste, try adding some higher areas for class balance.
 
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SeriousDonut

L1: Registered
May 14, 2010
5
0
At first I thought, "NOOOOOO! Not an aquatic 2fort remake!". But then on closer inspection I discovered otherwise. Looks interesting enough, maybe in alpha more than beta. Looks a little flat for my taste, try adding some higher areas for class balance.


Yeah, I'm still struggling with that a tad. I may expand the spawn buildings into a corner, and heighten it up to allow for good sniper spots.

The centre of the map will have a relatively high freighter in the middle, between the separate islands, so that should add some difference too.