set up timer...

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Most game modes (aka not KOTH) will use a team_round_timer entity as the timer. It has a built in parameter for set up time. Just be sure to add 5 secs. to whatever you're using to allow for that starting period where players can't move. This even works for multiple stages, as the set-up gets run at the start of each round.

KOTH uses it's own timer entity, called tf_logic_koth or something like that.

Or you could use that super-awesome resource pack.
 
Last edited:
T

The Asylum

team_round_timer starts paused by default. Just set "Start Paused?" to "no" in it's properties window
 

0urher0nik0

L1: Registered
Feb 11, 2010
12
0
thanks imma try turning off the pause.

im also having trouble with one of my points now.
i havent had this problem before, but it wont unlock, even with the inputs it gets.
its index is different, and i didnt fiddle with the group index, and only blue can cap,
but it wont let blue cap...
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
thanks imma try turning off the pause.

im also having trouble with one of my points now.
i havent had this problem before, but it wont unlock, even with the inputs it gets.
its index is different, and i didnt fiddle with the group index, and only blue can cap,
but it wont let blue cap...

Do you have a capture zone set up for it?