ctf_downpour_a1

Feb 14, 2008
1,051
931
ctf_downpour_b1

Specs:
Capture the Flag
3 Caps to win
HDR Lighting

Information:
I've been keeping this map generally quiet, but I have done some preliminary alpha testing on my clan's european server. I have fixed most problems with the alpha so now I feel it's time to release the beta.

Downpour is a standard ctf map, at the start of the round, but as time passes, water slowly builds up over the level, eventually flooding all but the second level, hence the name downpour.

I'm hoping to submit it to the next tf2maps.net gameday, see how people like it/not
 
Last edited:

kimangroo

L3: Member
Mar 15, 2008
111
6
wow, you're really fast with your updates... this will be a final release in no time! :D

Love the idea btw, sounds very original. Looking forward to see how it plays.

EDIT: Hope you've got lots of good rain and thunderstorm effects in there! I wonder if a lightning effect is possible...
 
Feb 14, 2008
1,051
931
Yeah I was just ironing out some issues with the post actually. I haven't put in any lightning effects as I struggle to think of a way to do it, although the bloom on the skybox DOES look slightly like lightning. There's lots of rain, 3 100% Density func_precipitations actually.

I'm going to have to update the topic again, I got the name wrong :glare:
 
Feb 14, 2008
1,051
931
Ok, I've just updated to fix some pressing problems.