Has something changed with the HUD?

Pianodan

L3: Member
Apr 11, 2009
108
16
I've made a map that we play on my clan's server called "Shooting Gallery." The map has a capture limit of 5, set using the point_servercommand entity tf_flag_caps_per_round 5 parameter. (Triggered via logic_auto)

Now, this always worked just fine before, and it still works. However, the HUD is now saying we're playing to 3, where it used to say we were playing to 5. We still play to 5, it's just that the HUD is wrong.

I haven't done any mapping since last summer and I haven't really been paying attention to updates. Has something changed that I need to fix?
 

Pianodan

L3: Member
Apr 11, 2009
108
16
its a server command not a map command

Yes, the number of caps is a server variable, but you CAN set the number of caps from the map. I have done so, using the method outlined above. When I designed the map last summer, the HUD reflected this change in the number of caps. Now it does not. Since I have not changed the map, I assume something has changed with TF2 in one of the updates. I am looking for suggestions as to what, and how to fix it so the HUD says "playing to 5" again.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
When are you running the point_servercommand?
 

Pianodan

L3: Member
Apr 11, 2009
108
16
When are you running the point_servercommand?

I'm triggering via logic_auto OnMapSpawn, and via Round_Timer OnRoundStart. The reason for the dual trigger is that at the END of each round, I'm setting it back to 3 so that the server doesn't continue to be set at 5 for the next map.
 

Pianodan

L3: Member
Apr 11, 2009
108
16
I'm bumping this, because I still can't figure it out. Why would "Playing to" in the HUD display "3", and the game itself play to 5?