Permanent teleporters

Aki

L4: Comfortable Member
Nov 2, 2009
155
8
Is it possible to set a permanent teleporter in a level? I've been asked to modify 2fort such that there is a teleporter between the two spawn rooms (to make spawn camping less effective).
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Please, dont attempt to make another 2fort remake.

2fort isnt a good map to start with, and remakes dont make it better.

Anyway, Trigger eleport is what you are searching for.
 

Aki

L4: Comfortable Member
Nov 2, 2009
155
8
Did I ask for your opinion on 2fort?

No, I did not. Nor do I care. It is what I've been asked to work on by the group.

I'd rather make my own map as much as anyone else, but it isn't what I was asked to do.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
NO. YOU ARE NOT ALLOWED TO HAVE ANY WILL OF YOUR OWN. YOU WILL SUBMIT TO THE HIVEMIND. WE ARE TF2MAPS. YOU WILL BE ASSIMILATED. RESISTANCE IS FUTILE.

:p

Edit: Wow, automatic all-caps filter. Classy. I had to add this part to override it.
 

Aki

L4: Comfortable Member
Nov 2, 2009
155
8
I didn't mean to snap, it's just something I've been asked to do. I don't *want* to rebuild 2fort (or specifically, 2fort engie power), but the group I'm playing with wants a new version of it. So that was one of a few ideas I had for it.

My first map that is all my own to release here is an arena map called 2600 Combat Tribute. It is based on the "complex" tank maze from the classic - and the one spectator camera is fixed so that you can see the layout of the original 2600 maze from above. I've got it done I'm just looking for ideas for a skybox, but that's another thread.