entities = "The system cannot find the file specified"

Mar 23, 2010
1,872
1,696
little while go, nearly all my entities (everything but brush-based entities) disappeared after a compile. both in hammer and in game.

Code:
** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart.vmf"

Valve Software - vbsp.exe (Apr 28 2010)
2 threads
materialPath: c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\materials
Loading C:\HammerAutosave\pl_doublecart.vmf
Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/pl_doublecart/harvest/blendgrassground001_nosprites_wvt_patch
Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\HammerAutosave\pl_doublecart.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (96478 bytes)
Unable to load vertex data "models/custom_models\tractor\tractor.vvd"


** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" -fast "C:\HammerAutosave\pl_doublecart"

Valve Software - vvis.exe (Apr 28 2010)
fastvis = true
2 threads
reading c:\hammerautosave\pl_doublecart.bsp
Error opening c:\hammerautosave\pl_doublecart.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart"

Valve Software - vrad.exe SSE (Apr 28 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\hammerautosave\pl_doublecart.bsp
Error opening c:\hammerautosave\pl_doublecart.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\HammerAutosave\pl_doublecart.bsp" "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\maps\pl_doublecart.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

Now, when i remove non-brush entities:

Code:
** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart.vmf"

Valve Software - vbsp.exe (Apr 28 2010)
2 threads
materialPath: c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\materials
Loading C:\HammerAutosave\pl_doublecart.vmf
Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/pl_doublecart/harvest/blendgrassground001_nosprites_wvt_patch
Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\HammerAutosave\pl_doublecart.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (96478 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 554 texinfos to 361
Reduced 20 texdatas to 16 (530 bytes to 431)
Writing C:\HammerAutosave\pl_doublecart.bsp
3 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" -fast "C:\HammerAutosave\pl_doublecart"

Valve Software - vvis.exe (Apr 28 2010)
fastvis = true
2 threads
reading c:\hammerautosave\pl_doublecart.bsp
reading c:\hammerautosave\pl_doublecart.prt
 807 portalclusters
2923 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 19815 visible clusters (0.00%)
Total clusters visible: 572856
Average clusters visible: 709
Building PAS...
Average clusters audible: 806
visdatasize:168139  compressed from 167856
writing c:\hammerautosave\pl_doublecart.bsp
2 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart"

Valve Software - vrad.exe SSE (Apr 28 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\hammerautosave\pl_doublecart.bsp
Setting up ray-trace acceleration structure... Done (0.35 seconds)
2441 faces
8 degenerate faces
1219428 square feet [175597664.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2433 patches before subdivision
40693 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (22)
transfers 3070044, max 670
transfer lists:  23.4 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0420 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  21/1024         1008/49152    ( 2.1%) 
brushes                232/8192         2784/98304    ( 2.8%) 
brushsides            1799/65536       14392/524288   ( 2.7%) 
planes                2338/65536       46760/1310720  ( 3.6%) 
vertexes              3870/65536       46440/786432   ( 5.9%) 
nodes                 1632/65536       52224/2097152  ( 2.5%) 
texinfos               361/12288       25992/884736   ( 2.9%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2441/65536      136696/3670016  ( 3.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              988/65536       55328/3670016  ( 1.5%) 
leaves                1654/65536       52928/2097152  ( 2.5%) 
leaffaces             2822/65536        5644/131072   ( 4.3%) 
leafbrushes            915/65536        1830/131072   ( 1.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            16051/512000      64204/2048000  ( 3.1%) 
edges                 8513/256000      34052/1024000  ( 3.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            320/32768        3200/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4743/65536        9486/131072   ( 7.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     2312660/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      168139/16777216 ( 1.0%) 
entdata               [variable]        7423/393216   ( 1.9%) 
LDR ambient table     1654/65536        6616/262144   ( 2.5%) 
HDR ambient table     1654/65536        6616/262144   ( 2.5%) 
LDR leaf ambient       947/65536       26516/1835008  ( 1.4%) 
HDR leaf ambient      1654/65536       46312/1835008  ( 2.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/932      ( 0.1%) 
pakfile               [variable]        1236/0        ( 0.0%) 
physics               [variable]       96478/4194304  ( 2.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7141
Writing c:\hammerautosave\pl_doublecart.bsp
48 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\HammerAutosave\pl_doublecart.bsp" "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\maps\pl_doublecart.bsp"

is it the skybox?
I'm going to try it w/o fastvis real quick.



EDIT: Yep. It was fastvis.
 
Mar 23, 2010
1,872
1,696
wait just a minute!

now im getting a "warning: Vis decompression overrun" and the props dont show up in game.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Hint: use this link to check your compiles:
http://www.interlopers.net/errors/

Description:
I think you have hit some kind of limit in the vvis process, considering the process (vvis.exe) I suppose this is visleafs, if so, optimizing may work. You may also try to reduce the amount of props in your map, (grasses), I've heard this can help too.