First off why would you want too? I have never seen flickering lights ether look good or fit in with TF2. They just come across a very out of place.
No, let me just rephrase; Flickering lights don't work because they turn an already dark room darker making visibility and navigation more difficult then it needs to be. So I really can't see any good place to put them in a map other then a detail area and even then it looks ugly as hell.Should I explain to you why this statement contradicts itself?
haha this thread is hilarious now.I was just thinking of having blinky lights on a computer panel
blinky computer lights are generally an env_sprite. Just set up a logic_timer to output to the env_sprite's ToggleSprite input. you can have the blinking be regular or irregular, depending on how the logic_timer is configured. You can exert even more control by using the sprite's Color input (blinking between colors for example)