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Environment Gallery - No more decompiling of Valve's maps! 1.0

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
<3 So you decompile then find all the works behind the map, copy it into this library and make a description and texture for them. Brilliant.
 
Jan 31, 2008
555
1,482
Unfortunately I couldn't find the time to update this in the morning!
I have to leave. Expect this to be updated in about 9 hours from this post.
 
Jan 31, 2008
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This is done if you haven't noticed yet! I forgot to let you guys know that I updated the first post.
Enjoy :)
 

Bya

L1: Registered
Jan 23, 2010
46
8
So uh, the stuff for KotH_Viaduct will give me the same snow system, right?
 
Nov 14, 2009
1,257
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So uh, the stuff for KotH_Viaduct will give me the same snow system, right?

Ummm... I dont think so. Snow is particle based, which is different from lighting. To get snow, you have to have a trigger with precip, or a particle system.
 

Jesmonda

L1: Registered
Jan 30, 2010
20
8
I've got a problem, i've got the entity's and everything, yet the map background screen's that accompany there elements etc aren't there, so i don't know which elements belong to which map and there aren't the grass elements at the top as shown the the preview you provided, could anyone provide a suggestion? re-download?
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Is there any chance you could add in used particles (that if compiled would look right) into all the enviroments please, as a person i sometimes find it difficult to know if i've done a particle right.

Thanks.
 

HoundDawg

L1: Registered
Dec 18, 2007
48
2
I've got a problem, i've got the entity's and everything, yet the map background screen's that accompany there elements etc aren't there, so i don't know which elements belong to which map and there aren't the grass elements at the top as shown the the preview you provided, could anyone provide a suggestion? re-download?

I've had this problem for over a year now and nobody has been able to provide some sort of fix... for whatever reason.

IMO, those images should accompany this package... or have some secondary package with the images for those having this issue.