Noob Question

Ida

deer
aa
Jan 6, 2008
2,289
1,372
You need to check the X alignment in the face edit window. If it's the same, then you can solve it by selecting all the desired faces and checking either "World" or "Face" in said window.
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
Hello again. I am trying to make an intel desk for the Intel to sit on, identicle to 2forts. However, the desk has no top. Is there a prop somewhere for this or do I have to make it using brush? If its brush, anyone can recommend a material to use?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
No its a func_deatiled brush. Also use one of the solid computerwall textures.

Official maps use the test/color___ textures for the tops and metal/floorplate01 for the sides. I would recommend test/color over computerwalls so the walls and desktop won't be the same texture. Although come to think of it, we could probably use some textures that are speckled like countertops... *fires up Photoshop*
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
Going to resurrect this hear thread because I don't want to ruin the forums forever. (I sure did ask some stupid questions!!)
As such, it brings me great pleasure to...
N-N-N-NECROBUMP!

Okay, so, this request is going to sound odd, but...

Can the tank_boss be hurt by trigger_hurts?

Reason being, I want to put trains AND tanks in my MvM map. But, I realised after I'd set both up, the tank goes over the traintrack. Now, y'see, this leads me with a problem. The tank may cross the track at the same time my train does. I'd LOVE it if the train destroyed the tank instantly if it hit it, but obviously it might not do any damage at all.

So before I go and setup a strange set of logic to make the tank/train pause, I'd rather know if the Train could do a badass thing and kill that tank.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Compile a test map and figure it out. Might have to use some SetHealth ouputs or something, I dunno
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
I knew someone would say that. :L

I was just wondering if anyone actually KNEW. :p
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
Okay, I just ran a test of this.

I found out 3 things.

  1. The HUD can only display 4 tanks at the same time, at least on my puny resolution (As small as you can get :p)
  2. Trigger_Hurt's do hurt tanks, at least with the Clients, NPC's and Everything flags ticked.
  3. It's pretty awesome seeing 10 tanks explode at the same time.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Wow. Now imagine. The 6 players have managed to hold the horde. Tank goes out. One of the payers has a plan. He runs behind the train track, togheter with everyone else. They hide behind the train track. Suddenly, the horde is really close to them. After a few seconds, the horde is on the train track. BAM! Train wipe the hell outta them.
 

henke37

aa
Sep 23, 2011
2,075
515
That would be hilarious. But it shouldn't occur, since it would ruin the gameplay. A tank is supposed to be a serious threat. I recommend pausing any trains while a tank is in the hit zone.
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
Shouldn't happen? Maybe.

Am I going to do it anyway? Hell yes!

Besides, the chances of it occurring are relatively slim. I'm going to stop the tank from crossing if the train has already spawned, so it'll only happen when a tank is on the path before the train spawns.

Besides, I WANT THIS. SO HARD.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Shouldn't happen? Maybe.

Am I going to do it anyway? Hell yes!

Besides, the chances of it occurring are relatively slim. I'm going to stop the tank from crossing if the train has already spawned, so it'll only happen when a tank is on the path before the train spawns.

Besides, I WANT THIS. SO HARD.

If someone ever happens to do this, he's really lucky.
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
I would have it so that in normal rounds, the tank and the train never intersect. However, on a specific wave, guarantee a collision. I've been interested in seeing what people do with environmental changes between rounds, and this could be the first step in that direction.