Took some time today to remedy what seems to be the main issue with the map (going by the scores it has received so far).
Even though I can't say I have any issues with my fps on the map, some apparently do, so I have gone to town with the optimization fixes. On average (and this varies from computer to computer) I now get an additional 25 fps's more over the entire map.
Extensive prop fading, more occluders around mid. Some interesting areaportals and a bunch of hints and visclusters later. I'm pretty happy with the result and I hope it was time well spent.
I also put the fire barrels as a weather effect since I figure: If you don't want snowfall particles, you probably don't want any at all.
All the pugging and random testing since I released b1 (been awhile now) has resulted in some interesting feedback. Thank you all for that.
---
And also a reminder, keep voting in the competition thread! There are a lot of numbers that need filling in for most people, and in general I was hoping more than ~20 people would vote (thats even less than there was submitted maps for this thing)