- Jul 22, 2009
- 1,874
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i have all tf2 video settings set to low, because my comp is kinda weak. today i decided to check how my map will look like with high settings and quite a few textures look very different from low shader detail version.
the texture brick/brickwall002 is way too bright, the texture brick/cobblewall001 is way too contrasty and the texture concrete/concretefloor007 look more light blue than gray.
is there any way i can make these textures in high shader detail mode look more like low shader detail mode?
the texture brick/brickwall002 is way too bright, the texture brick/cobblewall001 is way too contrasty and the texture concrete/concretefloor007 look more light blue than gray.
is there any way i can make these textures in high shader detail mode look more like low shader detail mode?