Guyot

Tekku

aa
Aug 31, 2008
723
873
Description

So, here i am again, after an unsuccessful try to make a map for CTF Contest, I've made "Koth_Guyot"
Maybe there's nothing fancy about this map, but u will love it.
Both teams control a small base in a forest in the alps, but wait, there's something special in the map. You have seen one river, but you haven't seen two rivers in one map (That might not be true).
Because of the rivers, map motto is : "Two Teams, Two Bases, Two Rivers, One Goal - Destroy The Enemy Team.



Thanks to

A Boojum Snark
UMRP

Acegikmo
Environment Gallery
 
Last edited:

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I like how the layout isn't a typical hourglass shape, but rather allows classes to dodge around the point and apply some quick flanking. Also, remember to use fog_override 1 and fog_enable 0 when taking overhead shots.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
It's more of a creek really. I think the boxes in the first and second shots seem to be stacked in a crazy way. How would someone have placed them like that?
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
The wooden planks in the water were really annoying for getting in my way :C (screen 4)

Otherwise teams were pretty darn imbalanced on the map today so I can't say much for anything else
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
I know I said it in the map testing, but the whole level felt like one flat plane. Sure there were some stairs here and there (which never seemed beneficial to take), but there felt like a complete lack of height variance throughout the map. Making a small bit for soldiers/demos to jump on to does not count! It needs to have varying height for /all/ classes.
 

Tekku

aa
Aug 31, 2008
723
873
Alpha 2 Released.

Changelog.

-Alpha 2-

*Added an underground tunnel.
*Added some props.
*Added new building to decrease sight lines.
*Decreased sight lines.
*Added some height advantages for other classes.

Download
 

Tekku

aa
Aug 31, 2008
723
873
Alpha 3 Released.

Changelog.

-Alpha 3-

*Remade the mid.

Download


Starting to work on remaking the most layout currently like 20% done, don't expect me finishing any time soon, because i'm not available in weekdays..
Anyways ill update map after a while in few weeks or months..
 
Last edited:

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Use info_lighting on those logs.
 

Tekku

aa
Aug 31, 2008
723
873
Gameday Bump.

Known Issues.

*Lack Of Health (Someone confirm this please)
*Missing Clipping
*Wrong Textures
*Bad performance

Anything else someone could add?
Wanting to hear thoughts about layout, balance.

Thanks