- Oct 23, 2009
- 18
- 16
First of all, hi there to those who don't know me (I've only really been active in the showcase forum). But I thought I'd come here to talk about a map layout concept I've been thinking about and have yet to see done (as far as I can search):
Basically, it's a payload map where Blu must move the bomb down a spiral shaped quarry to destroy red's base in the middle:
for those who aren't following what I mean by this, here's a pair of diagrams:
Obviously these are just illustrative, as a plain spiral like that would be about as exciting as a straight line and a sniper-fest to boot. Buildings, walkways out from red's spire and a generous amount of cover would be needed, but thinking about it, there's a few unique elements to this layout:
Since I have no experience of SDK beyond opening the program and being bewildered by it, I have no idea how easy this sort of thing would be to make. But I'd like to discuss the idea anyway.
Basically, it's a payload map where Blu must move the bomb down a spiral shaped quarry to destroy red's base in the middle:
for those who aren't following what I mean by this, here's a pair of diagrams:
Obviously these are just illustrative, as a plain spiral like that would be about as exciting as a straight line and a sniper-fest to boot. Buildings, walkways out from red's spire and a generous amount of cover would be needed, but thinking about it, there's a few unique elements to this layout:
- There would be no need to make more than one spawnroom for each team, since gravity and shortcuts can make the journey to the bomb quick.
- Blu won't always be following the tracks in the same direction the bomb travels, sometimes Red will be inbetween Blu and Where the bomb is
- It's a payload map where scouts might actually have a strong purpose
Since I have no experience of SDK beyond opening the program and being bewildered by it, I have no idea how easy this sort of thing would be to make. But I'd like to discuss the idea anyway.