Silly question about trains

lolcrit

L1: Registered
Nov 7, 2009
6
0
I had an idea for a map in which trains have a big part. However, the trains path is not straight and I'm wondering how smooth or jerky does the trains movement look on a curved path? What would be the minimum radius of a 90 degree turn be so that the train still looks smooth? Thanks!
 

Karnage

L3: Member
Mar 19, 2010
114
53
The smallest circle a payload cart tends to make has a radius of ~104 (going by the path_tracks used with prop "track_arc_90degree_128.mdl"). It depends on how big the train is, but you can make any circle smooth by adding at least 8 path_tracks per 90 degree turn I reckon. Hope that helps!
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
I really think it will be hard to make a train take a smooth turn
 
Apr 19, 2009
4,460
1,722
You can but like HeaH said it would be very hard and would require a massive turn radius and a load of path tracks too boot. I would recommend you try and hide the turn in a building that is not visible to other players.
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Well the main problem you will have is if you want it to look smooth you will max out the entity limit from all the path_tracks
;)

This is what mine looked like
[nomedia="http://www.youtube.com/watch?v=E3oQtYIuQkU"]YouTube- CHOOCHOO[/nomedia] (second half of video)
and it still looks a bit jerky, that's 45 path_tracks in a 90 turn.



p.s. curves in your track make everything more complicated and so much more work!