- Apr 12, 2008
- 792
- 286
rctf_Random_Run_Round_b1
I would like to see how this works, gameplay wise.
The map is Random Capture The Flag. There are 4 possible spawn points for the flag, and both teams are competing to bring it back to their base.
Known issues:
1 individual crashes at point 2, not sure of cause yet
Several models accidentally set to vphysics
Func_regenerate with no associated models
To Do:
Redo the Central area
Redo the bases
Redo the walls at point 1
Possibly redo the walls at point 2 (1 issue with game crashing there so far)
Set up a flag tracking system
I would like to see how this works, gameplay wise.
The map is Random Capture The Flag. There are 4 possible spawn points for the flag, and both teams are competing to bring it back to their base.
Known issues:
1 individual crashes at point 2, not sure of cause yet
Several models accidentally set to vphysics
Func_regenerate with no associated models
To Do:
Redo the Central area
Redo the bases
Redo the walls at point 1
Possibly redo the walls at point 2 (1 issue with game crashing there so far)
Set up a flag tracking system
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