ugh i need help

0urher0nik0

L1: Registered
Feb 11, 2010
12
0
and i rarely come here, so i dont know where to post for help, so please move me if i am in the wrong place,

but i just ce compiled my map, and now its all weird and random parts go missing, and then tf2 crashes.


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.vmf
Patching WVT material: maps/cp_venencia_b1/swamp/nature/blendswampdirttograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 67, max 64)
Overlay /patch002 at -2304.0 -2752.0 -64.0

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt
3084 portalclusters
10891 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 156708 visible clusters (0.00%)
Total clusters visible: 8904984
Average clusters visible: 2887
Building PAS...
Average clusters audible: 3081
DecompressVis: 0 repeat

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
Setting up ray-trace acceleration structure... Done (4.81 seconds)
13539 faces
5239010 square feet [754417472.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
13539 patches before subdivision
zero area child patch
333433 patches after subdivision
DecompressVis: 0 repeat

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp" "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\maps\cp_venencia_b1.bsp"



it worked before i fixed some parts of it, and now it doesnt, and i didnt change anything big.

i really need help
 

0urher0nik0

L1: Registered
Feb 11, 2010
12
0
actually... i think i may have fixed it... but idk how to delete...

sorry im new...

DONT HATE ME!!! :3
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Problem numero uno:

0urher0nik0;154685 ... -fast ... fastvis = true [/QUOTE said:
Never, ever use the fast options. I doubt that was the problem, but seriously, don't use them.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
and i rarely come here, so i dont know where to post for help, so please move me if i am in the wrong place,

but i just ce compiled my map, and now its all weird and random parts go missing, and then tf2 crashes.


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.vmf
Patching WVT material: maps/cp_venencia_b1/swamp/nature/blendswampdirttograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 67, max 64)
Overlay /patch002 at -2304.0 -2752.0 -64.0


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt
3084 portalclusters
10891 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 156708 visible clusters (0.00%)
Total clusters visible: 8904984
Average clusters visible: 2887
Building PAS...
Average clusters audible: 3081
DecompressVis: 0 repeat

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
Setting up ray-trace acceleration structure... Done (4.81 seconds)
13539 faces
5239010 square feet [754417472.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
13539 patches before subdivision
zero area child patch
333433 patches after subdivision
DecompressVis: 0 repeat

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp" "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\maps\cp_venencia_b1.bsp"


it worked before i fixed some parts of it, and now it doesnt, and i didnt change anything big.

i really need help
bolded
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
Overlay touching too many faces (67, max 64)
Overlay /patch002 at -2304.0 -2752.0 -64.0

Errors in compile logs are pretty blatant, just look it over and you'll find it.
 

Tehrasha

L3: Member
Nov 5, 2009
115
28
The overlay error and the vvis -fast are both caught by the interlopers error tool.
Does anyone even use it anymore?

There was a time when you would get your butt chewed on the forums for not using it first...
 

Freyja

aa
Jul 31, 2009
2,994
5,813
There's nothing wrong with using fast vis when you want to compile a map fast to test.

I use it all the time.

Just don't expect even close to an errorless compile.