- Feb 11, 2010
- 12
- 0
and i rarely come here, so i dont know where to post for help, so please move me if i am in the wrong place,
but i just ce compiled my map, and now its all weird and random parts go missing, and then tf2 crashes.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.vmf
Patching WVT material: maps/cp_venencia_b1/swamp/nature/blendswampdirttograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 67, max 64)
Overlay /patch002 at -2304.0 -2752.0 -64.0
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt
3084 portalclusters
10891 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 156708 visible clusters (0.00%)
Total clusters visible: 8904984
Average clusters visible: 2887
Building PAS...
Average clusters audible: 3081
DecompressVis: 0 repeat
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
Setting up ray-trace acceleration structure... Done (4.81 seconds)
13539 faces
5239010 square feet [754417472.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
13539 patches before subdivision
zero area child patch
333433 patches after subdivision
DecompressVis: 0 repeat
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp" "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\maps\cp_venencia_b1.bsp"
it worked before i fixed some parts of it, and now it doesnt, and i didnt change anything big.
i really need help
but i just ce compiled my map, and now its all weird and random parts go missing, and then tf2 crashes.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.vmf
Patching WVT material: maps/cp_venencia_b1/swamp/nature/blendswampdirttograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_fever_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_fever_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 67, max 64)
Overlay /patch002 at -2304.0 -2752.0 -64.0
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
reading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.prt
3084 portalclusters
10891 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 156708 visible clusters (0.00%)
Total clusters visible: 8904984
Average clusters visible: 2887
Building PAS...
Average clusters audible: 3081
DecompressVis: 0 repeat
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk\bin\or angebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp
Setting up ray-trace acceleration structure... Done (4.81 seconds)
13539 faces
5239010 square feet [754417472.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
13539 patches before subdivision
zero area child patch
333433 patches after subdivision
DecompressVis: 0 repeat
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\0urher0nik0\sourcesdk_conten t\tf\mapsrc\cp_venencia_b1.bsp" "c:\program files (x86)\steam\steamapps\0urher0nik0\team fortress 2\tf\maps\cp_venencia_b1.bsp"
it worked before i fixed some parts of it, and now it doesnt, and i didnt change anything big.
i really need help