2Stairs

Dr. Thisispain

L1: Registered
Apr 11, 2010
2
0
I'll be honest, the last time I actually sat down and made a good map was Quake 2.

It was called Stairs and was made for a CTF mod that also had King of The Hill support.

So for better or for worse, I decided to give it a TF2 remake.

2Stairs is a symmetrical map where two forces meet in the middle with two sets of staircases leading to a control point. Three doorways, two of them visible in an open area; one of them obscured, lead to the staircases.
 
Mar 23, 2010
1,872
1,696
too open
weird design
skybox issues

It actually looks semi-fun to play on a huge area with just a few props for cover....
 

TheTurnip

L2: Junior Member
Mar 2, 2010
62
20
I'm guessing you'll end up needing a good chunk of cover to keep it from becoming a sniperfest. Although it's small enough that you might not need it.
 

VIVA LA NWO

L2: Junior Member
Apr 6, 2010
74
36
Your map is too sniper friendly. I could see enemies running towards the stairs too easily and could sniper the slower classes with ease. Perhaps another way to the middle would help and lots more cover. I realize you were going to redesign the map later on, but Blu's spawn is a bit strange (random props spaced around that provided no gameplay difference).

Your walls aren't clipped, so a soldier or demo could easily get out of the map, and a scout can get out via this way: http://i42.tinypic.com/2lwtyr7.jpg

You nobuild'd the spawn room, however it's possible to build a teleporter in spawn, on the bench: http://i43.tinypic.com/2lsbci0.jpg

Also, prepend your map's title with koth_, so users who are loading can tell what gamemode it is.
 
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