- Apr 19, 2009
- 4,460
- 1,722
One thing I have seen across most TF2 maps custom maps is that destruction or decay does not fit in the game.
One exception would be ctf_sawmill because it is woven into the map very well. but thats only one map. In most other maps I have seen a broken brick wall in or something like it, it always looks really out of place.
I guess one could say TF2 is a very sterile game with how clean some things are vs. many other games that put destruction and decay at the forefront. Anyone else have thoughts on this?
One exception would be ctf_sawmill because it is woven into the map very well. but thats only one map. In most other maps I have seen a broken brick wall in or something like it, it always looks really out of place.
I guess one could say TF2 is a very sterile game with how clean some things are vs. many other games that put destruction and decay at the forefront. Anyone else have thoughts on this?