Texturing a cylinder

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Nov 14, 2009
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OK, so I am trying to apply textures to a cylinder, but whenever I do, it applies the same texture to the top as to the side walls of it. My problem is, I want these to be different textures! I have tried moving to world, as well as ungrouping. Can someone shed some light on this weird situation?
 

ParanoidDrone

L3: Member
Feb 19, 2009
147
11
I can't remember the name of the tool, but select the one that looks like a cube with a checkerboard pattern all over it. With it, you can select individual faces and texture them to your liking.
 

Firest0rm

L4: Comfortable Member
Sep 27, 2009
171
33
have you tried selecting the top face then unselecting it? I sometimes have a problem when a certain face stays selected no matter what, unless i select it and unselect it again. Also, have you tried restarting hammer and/or your computer?
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
face edit tool :faceedittool:
 
Nov 14, 2009
1,257
378
Yeah, I used the face edit tool, but since the texture is glass, and a cylinder is a solid, I have to (sue me if you want) carve out the inside!

Any alternatives?
 
Last edited:

Tehrasha

L3: Member
Nov 5, 2009
115
28
Yeah, I used the face edit tool, but since the texture is glass, and a cylinder is a solid, I (sue me if you want) carve out the inside!

You carve a cylinder to make it hollow instead of using a 360 arch with thin walls??? :facepalm:
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
What does a glass texture have to do with carving?
also he could just make it hollow with the hollow command (ctrl+H? I cant remember.), then clean it up with vertex editing, if hammer trys to do it in its usual weird way.
 
Nov 14, 2009
1,257
378
facepalm

Anyways, thanks for the suggestion, but I decided to make it a square inside the cylinder, since it looks much more natural.