Bouncy Surfaces?

Bya

L1: Registered
Jan 23, 2010
46
8
I'm making a map of the battle room from Ender's Game for a project, and as it takes place in Zero-G, I need to have bouncy surfaces or something that can bounce me off the surfaces. If I can't get surfaces that bounce, can I get a surface that I can use the Gravity Gun to bolt me off the walls/floors?
 

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
I would recommend having a trigger_gravity over the area you want to have lower gravity and have trigger_push's on all the surfaces you want players to bounce off.

As a side note, trigger_push's have no affect on players until they leave the ground. You can force them off the ground with several strategies. Id suggest using the OnStartTouch output from the trigger_gravity to disable a func_brush about 2 units tall that covers the base of the trigger_gravity.

*Edit fixed link... Put it as img instead of url by mistake.
 
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Bya

L1: Registered
Jan 23, 2010
46
8
The image is broken.
Thanks for the trigger_gravity though, I thought I was just gonna have to set it in console.
Thanks so much.
 

Bya

L1: Registered
Jan 23, 2010
46
8
Is there anything that would let me stick to something until I jump off?
 

Bya

L1: Registered
Jan 23, 2010
46
8
The gravity does nothing.
 

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
Just dont make a trigger_push on the ground. That way they arent pushed from that surface.
 

Tehrasha

L3: Member
Nov 5, 2009
115
28
Using the trigger_gravity, and a series of trigger_push to both hold you to a surface, and repel when you jump.... except it wont work.

Your orientation will not change. So if you jump up onto a wall, you would stick to the wall, sideways. Jumping wont help you then. Same with the ceiling. I can picture an entire team stuck to the ceiling by their heads with no way to come down.

What you need is this!
[nomedia="http://www.youtube.com/watch?v=tEYWy9eftF4"]YouTube- A half-life 2 code experiment[/nomedia]