HL2.exe crashes when loading map

Doktor

L1: Registered
Jan 9, 2010
18
1
I have a strange problem with my map. The HL2.exe crashes everytime when I try to load and start my map. I checked the compile log and couldn't see any errors that could cause this problem.
I used the compile log checker, but there weren't any problems shown.

Here is the compile log:

** Executing...
** Command: "d:\programme\steam\steamapps\chris12985\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\chris12985\team fortress 2\tf" "D:\Programme\Steam\SteamApps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: d:\programme\steam\steamapps\chris12985\team fortress 2\tf\materials
Loading D:\Programme\Steam\SteamApps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover.vmf
Patching WVT material: maps/test_undercover/nature/blendgroundtograss006_wvt_patch
Patching WVT material: maps/test_undercover/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/test_undercover/nature/blendground_canyon_wvt_patch
Patching WVT material: maps/test_undercover/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 64 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Steam\SteamApps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (328871 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1139 texinfos to 570
Reduced 91 texdatas to 79 (2304 bytes to 1827)
Writing D:\Programme\Steam\SteamApps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover.bsp
4 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\chris12985\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\chris12985\team fortress 2\tf" "D:\Programme\Steam\SteamApps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading d:\programme\steam\steamapps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover.bsp
reading d:\programme\steam\steamapps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover.prt
777 portalclusters
2113 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (17)
Optimized: 1303 visible clusters (0.00%)
Total clusters visible: 111882
Average clusters visible: 143
Building PAS...
Average clusters audible: 543
visdatasize:130441 compressed from 161616
writing d:\programme\steam\steamapps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover.bsp
17 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\chris12985\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\chris12985\team fortress 2\tf" "D:\Programme\Steam\SteamApps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\programme\steam\steamapps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover.bsp
Setting up ray-trace acceleration structure... Done (5.99 seconds)
2472 faces
195698 square feet [28180654.00 square inches]
211 Displacements
12927 Square Feet [1861525.00 Square Inches]
2472 patches before subdivision
15994 patches after subdivision
sun extent from map=0.000000
45 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 1195821, max 467
transfer lists: 9.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(103669, 88348, 72392)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(33504, 24560, 17279)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(11760, 7907, 5009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4079, 2469, 1388)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1498, 852, 440)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(543, 285, 133)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(204, 101, 43)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(76, 35, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(29, 13, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(11, 5, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(4, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 911/8192 10932/98304 (11.1%)
brushsides 6064/65536 48512/524288 ( 9.3%)
planes 1770/65536 35400/1310720 ( 2.7%)
vertexes 4727/65536 56724/786432 ( 7.2%)
nodes 1606/65536 51392/2097152 ( 2.5%)
texinfos 570/12288 41040/884736 ( 4.6%)
texdata 79/2048 2528/65536 ( 3.9%)
dispinfos 211/0 37136/0 ( 0.0%)
disp_verts 17091/0 341820/0 ( 0.0%)
disp_tris 27008/0 54016/0 ( 0.0%)
disp_lmsamples 48272/0 48272/0 ( 0.0%)
faces 2472/65536 138432/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1659/65536 92904/3670016 ( 2.5%)
leaves 1625/65536 52000/2097152 ( 2.5%)
leaffaces 2794/65536 5588/131072 ( 4.3%)
leafbrushes 1794/65536 3588/131072 ( 2.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18276/512000 73104/2048000 ( 3.6%)
edges 11400/256000 45600/1024000 ( 4.5%)
LDR worldlights 45/8192 3960/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 219/32768 2190/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3921/65536 7842/131072 ( 6.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 687240/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 130441/16777216 ( 0.8%)
entdata [variable] 57999/393216 (14.7%)
LDR ambient table 1625/65536 6500/262144 ( 2.5%)
HDR ambient table 1625/65536 6500/262144 ( 2.5%)
LDR leaf ambient 7108/65536 199024/1835008 (10.8%)
HDR leaf ambient 1625/65536 45500/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/38558 ( 0.0%)
pakfile [variable] 4086/0 ( 0.0%)
physics [variable] 328871/4194304 ( 7.8%)
physics terrain [variable] 58155/1048576 ( 5.5%)

Level flags = 0

Total triangle count: 6673
Writing d:\programme\steam\steamapps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover.bsp
39 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\SteamApps\chris12985\sourcesdk_content\tf\mapsrc\test_undercover.bsp" "d:\programme\steam\steamapps\chris12985\team fortress 2\tf\maps\test_undercover.bsp"
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Do you have spawnpoints in your map?
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Do you have any displacements in your map with a power of 4?
 

Doktor

L1: Registered
Jan 9, 2010
18
1
I finally fixed the problem, I copied the map into a new file and now it works!

Thank you , for your help! :)