Novice mapper - Stupid questions ahoy!

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TheEvilHiggs

L1: Registered
Apr 3, 2010
3
0
I am pretty novice when it comes to Hammer and I'm running into some weird problems. I've used that log checker and it find no problems, and I've gone through some of the stickied threads here and don't see any specific cause for my problems.

Here are some screenshots:
(Keep in mind this map is just a testing ground for me as I learn)

This is a capture point with some strange texture problem
http://sfclan.net/upload/uploads/2.jpg

Same thing as above but on the intel
http://sfclan.net/upload/uploads/3.jpg

I have a feeling it might have to do with the lighting. I only threw around a few light entities in the map.

And here is the map file
http://sfclan.net/upload/uploads/test.zip
 
Last edited:

RedO

L1: Registered
Jun 6, 2009
32
8
Do you have a skybox? If so, and it's still broken, you may need to cubemap a few things.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Many reflective materials must be combined with external data so that the Source engine can correctly generate their appearance. This data is stored as a cubemap, a texture which represents a three-dimensional rendering of an area. The Source engine uses env_cubemap entities as sampling points for generating these textures, and saves the cubemaps inside each map's .bsp file. While processing specular and environment-mapped materials, it utilizes them to more accurately generate environments.

http://developer.valvesoftware.com/wiki/Cubemaps
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
That's not what I mean at all. I mean that you need to add cubemaps and build them.