Coldfront

Icarus

aa
Sep 10, 2008
2,245
1,210
Coldfront (KOTH)
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com

King of the Hill
Prepare for a Cold War
By popular demand, Coldfront now has a KOTH counterpart, featuring everyone's favourite decrepit shack.

Objective:
Capture the Control Point and defend it until your team's timer runs out.

Other Notes:
The Control Point cannot be captured while locked.

If the enemy team captures the Control Point, your team's timer will pause until you recapture the point.
 
Last edited:

owly-oop

im birb
aa
Apr 14, 2009
819
1,215
I think the paths are too separated from eachother therefore making it too hard to retake the point. You can't really do much with the rocks to make them less isolated from eachother though :c

And with the isolation, each path doesn't have any features while you run to the point. Only 1 linear movement you can do.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Hey icarus you better make pl_coldfront, ctf_coldfront, arena_coldfront, and maybe plr_coldfront!
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
"Where's the second point?" "It kept getting captured so we moved it."
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
what no tc_coldfront son i am dissapoint
 

Knight-Errant

L3: Member
Mar 12, 2010
131
36
I've come to enjoy the map for what it was, and wouldn't mind either version being official once you work out the small kinks. This should only follow up with an arena version. Only possible difference I see is that you is that the side paths you removed from the spawn might be included.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
"Where's the second point?" "It kept getting captured so we moved it."

Dude, that totally needs to be integrated into the map somehow. Like, a handmade cardboard sign hanging on the support beam that says "Control point has been relocated - kept getting captured".
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I'm pretty casual about this. I made it because people kept asking me for it.

and who am I to deny what can be so easily made :(
 

Rikka

L5: Dapper Member
Feb 10, 2009
208
388
Then pump a quick arena version out, please.
 

Icarus

aa
Sep 10, 2008
2,245
1,210


Coldfront (KOTH) RC1

Download:
Mirror 1
Mirror 2
Mirror 3

Release Notes, RC1
Changes to Coldfront have been made to give the losing team an easier time pushing out of thier base, most notably when they are pushed back to their final spawn. It's been a great development cycle, and I thank everyone who participated. I'm not going to walk away from the map, though, if any changes need to be made, then RC2 will be released. I'm still waiting for VALVe to help me flag my particles as weather.

CP RC1 will be out early next week
 

Icarus

aa
Sep 10, 2008
2,245
1,210
since this turned out to be more popular than I'd thought, I'm going to actually invest some time making it properly.

pinsane.jpg
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
We played a bit yesterday, and the only real qualm I had with it was the seeming lack of health around the point. Even a small hidden somewhere would be good. Really like this though.
 

strangemodule

L5: Dapper Member
Sep 10, 2009
223
59
To be honest, I'm not too sure. #1 is more subtle, but too subtle; you can barely notice it being there. #2 is vibrant, although it makes the map have more bloom, which could hurt the eyes and wash out some of the details (look at the snow in the bottommost screen on the left in CC2.jpg).
 

Icarus

aa
Sep 10, 2008
2,245
1,210
>Reduced environment lighting by 10%
>Reduced bloom scale by 20%

cc3.jpg


Looks a lot better now. I really like what CC does to the map, I'll definitely be using it.


BTW
cc1.jpg -> No colour correction
cc2.jpg -> 2fort colour correction