- Nov 19, 2009
- 32
- 1
When i compile, it starts TF2 like normal but in game, it uses an old version of my map i tested out instead of the updated version i compiled. I cannot understand why it's doing this so it's kind of annoying. My Water disappears at the top but when i jump in, it's fine. Ive got no clue.
-r3d
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_hurt (0.00 0.00 -1440.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 7680.0 880.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8704.0 8192.0 880.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 6656.0 880.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 5632.0 880.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 4608.0 880.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 3584.0 880.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 2560.0 880.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 1536.0 880.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 80 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 38 has bad geometry near -13392.00 912.00 -463.00
Can't compile displacement physics, exiting. Texture is CAVE TEXTURES/CAVEFLOOR
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise.bsp
reading c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (15.45 seconds)
1369 faces
9173745 square feet [1321019392.00 square inches]
276 Displacements
5482947 Square Feet [789544448.00 Square Inches]
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
Build Patch/Sample Hash Table(s).....Done<0.2132 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (62)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 206/65536 4120/1310720 ( 0.3%)
vertexes 1309/65536 15708/786432 ( 2.0%)
nodes 1296/65536 41472/2097152 ( 2.0%)
texinfos 111/12288 7992/884736 ( 0.9%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 276/0 48576/0 ( 0.0%)
disp_verts 79764/0 1595280/0 ( 0.0%)
disp_tris 141312/0 282624/0 ( 0.0%)
disp_lmsamples 3167376/0 3167376/0 ( 0.0%)
faces 1369/65536 76664/3670016 ( 2.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 301/65536 16856/3670016 ( 0.5%)
leaves 1299/65536 41568/2097152 ( 2.0%)
leaffaces 1099/65536 2198/131072 ( 1.7%)
leafbrushes 505/65536 1010/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6702/512000 26808/2048000 ( 1.3%)
edges 3462/256000 13848/1024000 ( 1.4%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 7/32768 70/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 84/65536 168/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 10248864/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 9098/393216 ( 2.3%)
LDR ambient table 1299/65536 5196/262144 ( 2.0%)
HDR ambient table 1299/65536 5196/262144 ( 2.0%)
LDR leaf ambient 8874/65536 248472/1835008 (13.5%)
HDR leaf ambient 1299/65536 36372/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 380/0 ( 0.0%)
physics [variable] 3152/4194304 ( 0.1%)
physics terrain [variable] 92058/1048576 ( 8.8%)
Level flags = 0
Total triangle count: 2760
Writing c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise.bsp
1 minute, 58 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\r3dw3r3w0lf\sourcesdk_content\tf\mapsrc\koth_edelsparadise.bsp" "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf\maps\koth_edelsparadise.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\r3dw3r3w0lf\team fortress 2\tf" -toconsole -dev -console +sv_lan 1 +map "koth_edelsparadise"
-r3d