I've wanted to make a map with features of all these three for a while, just because I'm a little bit that way inclined.
It would take on an Attack/Defend dynamic, with the Payload being the ultimate goal.
Capturing the Flag would be an, optional task, that only has the 'crits' effect for your team.
Capturing the Point would drop the number of people required to start pushing the payload (along the segment of track connected to the payload) from three to one.
Pushing the Payload would be the only STRICTLY necessary task, although Capturing the Point would be vital against all but the most out-gunned of teams. As mentioned above, if you haven't captured its corresponding CP, it takes 3 people to start the cart moving. If you HAVE, it takes the usual 1 person to move the cart.
What do you think? Worth making?
This would be a long way off as I'm currently engrossed in making CP_Scrapheap, but do you think it's possible?
Thanks for any feedback.
It would take on an Attack/Defend dynamic, with the Payload being the ultimate goal.
Capturing the Flag would be an, optional task, that only has the 'crits' effect for your team.
Capturing the Point would drop the number of people required to start pushing the payload (along the segment of track connected to the payload) from three to one.
Pushing the Payload would be the only STRICTLY necessary task, although Capturing the Point would be vital against all but the most out-gunned of teams. As mentioned above, if you haven't captured its corresponding CP, it takes 3 people to start the cart moving. If you HAVE, it takes the usual 1 person to move the cart.
What do you think? Worth making?
This would be a long way off as I'm currently engrossed in making CP_Scrapheap, but do you think it's possible?
Thanks for any feedback.