- Mar 2, 2010
- 62
- 20
I'm still a big n00b at Hammer, and I'm trying to change that. I've been failing pretty consistently in my overly ambitious game mode ideas, so instead I've decided to go the standard game mode route, at least until I have some skills with Hammer. But I want something interesting (not a desert/industrial building).
To that end, I've considered and discarded many thematic ideas. But I have one I like now.
An underwater spytech base. On the bottom of an ocean, with big glass domes looking out into the water, maybe a capture point or two surrounded by submarines, and perhaps even a few water leaks
The issue is (as a newbie) how to get water working with windows. I experimented with this today, and I seem to either get windows through which one only sees solid colours, or ones where you only see what texture is on the opposite side of the water.
So yeah. Does anyone have experience with this kind of thing at all? Is it feasible? Can you fill a sky-box like box with water?
(also, if you're curious, the interior design was going to be along the lines of ctf_moonwalk: metal interiors with some carpeting. A bit more swank than the usual TF2 map)
To that end, I've considered and discarded many thematic ideas. But I have one I like now.
An underwater spytech base. On the bottom of an ocean, with big glass domes looking out into the water, maybe a capture point or two surrounded by submarines, and perhaps even a few water leaks
The issue is (as a newbie) how to get water working with windows. I experimented with this today, and I seem to either get windows through which one only sees solid colours, or ones where you only see what texture is on the opposite side of the water.
So yeah. Does anyone have experience with this kind of thing at all? Is it feasible? Can you fill a sky-box like box with water?
(also, if you're curious, the interior design was going to be along the lines of ctf_moonwalk: metal interiors with some carpeting. A bit more swank than the usual TF2 map)